Terrain Editor
This mod provides a basic terrain editing tool that empowers you to modify the landscape of your map in real time, creating custom environments in Feed and Grow: Fish. With options to raise or lower terrain, control brush width and height, and adjust brush strength, you have the power to design unique underwater habitats that enhance your gameplay experience. Use sampling tools to explore and apply specific height changes, making your map truly your own.
Transform your underwater landscape by customizing terrains, allowing for the creation of unique habitats for different species.
Utilize various tools available in this mod to manage terrain height effectively, enhancing gameplay strategies and providing tactical advantages.
Test out different terrain styles using the brush width and height settings, crafting visually stunning environments for exploration.
Achieve precision in your terrain changes with customizable brush strength and synced brush sizes, ensuring control over your modifications.
Elevate your gaming experience by diving into custom map editing, allowing you to shape and design the world like never before.
A basic terrain editor that allows you modify the terrain of a map.
Enable this option to edit the terrain of the map in real time. Use left click to activate the selected tool.
Control the width of the brush. This controls how big of an area will be affected when you use certain tools. This will cause lag if you set the value too high.
Control the height of the brush. This controls how big of an area will be affected when you use certain tools. This will cause lag if you set the value too high.
This will cause the width and height of the brush to be synced with each other.
Controls how fast the terrain will change when using tools. A larger value will make the terrain move faster. The default value is 0.1.
Select a tool which can be used using left click when the Enable Map Editor option is selected. 'Raise Terrain' can be used to rain the height of the terrain. 'Lower Terrain' can be used to lower the height of the terrain. 'Average Terrain' requires a bigger brush size and will move all the terrain you are editing towards the average height of all the points you are changing. 'Max Average Terrain' is similar to average terrain except that it moves the terrain towards the highest point that you're changing. 'Min Average Terrain' is similar to average terrain except that it moves the terrain towards the lowest point that you're changing. 'Sample Terrain' will copy the height at the given point. 'Apply Sample Height' will modify the height of the terrain towards the sampled height. 'Apply Sample Height' will modify the height of the terrain to instantly be the sampled height. The sampled height can also be set directly with the 'Sample Height' option.
The sample height that is applied when using the 'Set Sample Height' tool.